![]() (ie info you're supposed to have, but which is easy to overlook due to iffy UI presentation) So mostly it's educational, helping you more quickly connect mission types to their possible range of terrains, and potentially helping you catch what the mission type is if you mixed it up with a different mission type -for example, only Supply Extraction (The crate-marking one) is allowed to use Old World city terrain out of Supply Raid variants, so seeing the plot type of 'Abandoned City' can clue you in that this isn't a regular Supply Raid. ![]() Whether the biome is Arid or Tundra has some mechanical implications, but nothing of serious substance where knowing the distinction gives you some kind of decisive advantage. but if you're familiar with the game, most mission types already have a constricted, predictable range as far as what this tells you about, and for the exceptions you're not being told anything of actual substance. Oh, and it also tells you the terrain the mission will be on and all, which is technically sort-of-kind-of-cheating, in that this is normally info you don't have until the loading screen or the actual mission.
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